Enhancing Logic-Driven Learning: Applying GUESS-18 for User Experience Evaluation
DOI:
https://doi.org/10.47187/perspectivas.6.2.225Keywords:
GUESS-18, User Experience, Educational Gaming, Software Engineering Education, Interactive Learning, Game DesignAbstract
This article details a study that examines the user experience in a software engineering educational game through the Game User Experience Satisfaction Scale (GUESS-18). It involved 111 computer engineering students who played a game designed to improve their software skills via interactive tasks. The GUESS-18 helped measure the game's impact on user satisfaction, showing notable gains in students' problem-solving abilities and engagement. The study also highlights the potential of GUESS-18 as a valuable metric for educational contexts, indicating its broader utility beyond just entertainment. The positive findings suggest new directions for incorporating user experience tools into educational software, with the goal of enhancing the quality of educational technology in the field of computer engineering.
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Copyright (c) 2024 David Bonilla Carranza, Adriana Peña Pérez Negrón, Mirna Muñoz
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