Gamification for Educational Innovation: A Systematic Literature Review

Authors

  • María Augusta Cáceres Hidalgo Pontificia Universidad Católica del Ecuador Sede Ambato (PUCESA)
  • Teresa Milena Freire Aillón Pontificia Universidad Católica del Ecuador Sede Ambato (PUCESA)

DOI:

https://doi.org/10.47187/perspectivas.5.2.198

Keywords:

Gamification, teaching, learning, education, innovation

Abstract

Gamification was born as an educational innovation tool in order to improve skills in education. This paper proposes to carry out a systematic review of the literature on gamification for educational innovation, focusing on research that has explored the effects of gamification on high school and university students. The Kitchenham & Carters method was used with the formulation of three guiding questions, based on aspects such as approaches, methodologies and contributions to the teaching-learning process. As a result, 26 documents were identified, under the inclusion and exclusion criteria, the findings in the scientific bibliography found in the IEEE, Springer and ScienceDirect electronic databases of the last 5 years were evaluated and interpreted. The results suggest that gamification is a valuable tool for educational innovation since it increases motivation, commitment, active learning, immediate feedback, collaboration and personalization.

Métricas

References

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Published

2023-08-16

How to Cite

[1]
M. A. Cáceres Hidalgo and T. M. Freire Aillón, “Gamification for Educational Innovation: A Systematic Literature Review”, Perspectivas, vol. 5, no. 2, pp. 25–38, Aug. 2023.

Issue

Section

Artículos arbitrados